Should I always make my java-code thread-safe, or for performance-reasons do it only when needed?

If I create classes, that are used at the moment only in a single thread, should I make them thread-safe, even if I don't need that at the moment? It could be happen, that I later use this class in multiple threads, and at that time I could get race conditions and may have a hard time to find them if I didn't made the class thread-safe in the first place. Or should I make the class not thread-safe, for better performance? But premature optimization is evil.

Differently asked: Should I make my classes thread-safe if needed (if used in multiple threads, otherwise not) or should I optimize this issue then needed (if I see that the synchronization eats up an important part of processing time)?

If I choose one of the both ways, are there methods to reduce the disadvantages? Or exists a third possibility, that I should use?

EDIT: I give the reason this question came up to my mind. At our company we have written a very simple user-management that writes the data into property-files. I used it in a web-app and after some work on it I got strange errors, that the user-management forgot about properties of users(including name and password) and roles. That was very annoying but not consistently reproducible, so I think it was race condition. Since I synchronized all methods reading and writing from/on disk, the problem disappeared. So I thought, that I probably could have been avoided all the hassle, if we had written the class with synchronization in the first place?

EDIT 2: As I look over the tips of Pragmatic Programmer, I saw tip #41: Always Design for Concurrency. This doesn't say that all code should be thread-safe, but it says the design should have the concurrency in mind.


Asked by: Kimberly714 | Posted: 23-01-2022






Answer 1

I used to try to make everything thread-safe - then I realised that the very meaning of "thread-safe" depends on the usage. You often just can't predict that usage, and the caller will have to take action anyway to use it in a thread-safe way.

These days I write almost everything assuming single threading, and put threading knowledge in the select few places where it matters.

Having said that, I do also (where appropriate) create immutable types, which are naturally amenable to multi-threading - as well as being easier to reason about in general.

Answered by: Steven819 | Posted: 24-02-2022



Answer 2

Start from the data. Decide which data is explicitly shared and protect it. If at all possible, encapsulate the locking with the data. Use pre-existing thread-safe concurrent collections.

Whenever possible, use immutable objects. Make attributes final, set their values in the constructors. If you need to "change" the data consider returning a new instance. Immutable objects don't need locking.

For objects that are not shared or thread-confined, do not spend time making them thread-safe.

Document the expectations in the code. The JCIP annotations are the best pre-defined choice available.

Answered by: Kate113 | Posted: 24-02-2022



Answer 3

Follow the prinicple of "as simple as possible, but no simpler." Absent a requirement, you should not make them thread-safe. Doing so would be speculative, and likely unnecessary. Thread-safe programming adds much more complexity to your classes, and will likely make them less performant due to synchronization tasks.

Unless explicitly stated that an object is thread-safe, the expectation is that it is not.

Answered by: Luke379 | Posted: 24-02-2022



Answer 4

I personally would only design classes that are "thread-safe" when needed - on the principle of optimise only when needed. Sun seem to have gone the same way with the example of single threaded collections classes.

However there are some good principles that will help you either way if you decide to change:

  1. Most important: THINK BEFORE YOU SYNCHRONIZE. I had a colleague once who used to synchronize stuff "just in case - after all synchronized must be better, right?" This is WRONG, and was a cause of multiple deadlock bugs.
  2. If your Objects can be immutable, make them immutable. This will not only help with threading, will help them be safely used in sets, as keys for Maps etc
  3. Keep your Objects as simple as possible. Each one should ideally only do one job. If you ever find you might want to synchronise access to half the members, then you possibly should split the Object in two.
  4. Learn java.util.concurrent and use it whenever possible. Their code will be better, faster and safer than yours (or mine) in 99% of cases.
  5. Read Concurrent Programming in Java, it's great!

Answered by: Anna427 | Posted: 24-02-2022



Answer 5

Just as a side remark: Synchronization != Thread-safety. Even so you might not concurrently modify data, but you might read it concurrently. So keep the Java Memory Model in mind where synchronization means making data reliable available in all threads, not only protecting the concurrent modification of it.

And yes, in my opinion thread-safety has to built in right from the beginning and it depends on the application logic if you need handling of concurrency. Never assume anything and even if your test seems to be fine, race conditions are sleeping dogs.

Answered by: Miranda703 | Posted: 24-02-2022



Answer 6

I found the JCIP annotations very useful to declare which classes are thread-safe. My team annotates our classes as @ThreadSafe, @NotThreadSafe or @Immutable. This is much clearer than having to read Javadoc, and FindBugs helps us find violations of the @Immutable and @GuardedBy contracts too.

Answered by: Sawyer800 | Posted: 24-02-2022



Answer 7

You should absolutely know which segments of your code will be multi-threaded and which won't.

Without being able to concentrate the area of multithreadedness into a small, controllable section, you will not succeed. The parts of your app that are multi-threaded need to be gone over carefully, fully analyzed, understood and adapted for a multi-threaded environment.

The rest does not and therefore making it thread-safe would be a waste.

For instance, with the swing GUI, Sun just decided that none of it would be multi-threaded.

Oh, and if someone uses your classes--it's up to them to ensure that if it's in a threaded section then make it threadsafe.

Sun initially came out with threadsafe collections (only). the problem is, threadsafe cannot be made un-threadsafe (for performance purposes). So now they came out with un-threadsafe versions with wrappers to make them threadsafe. For most cases, the wrappers are unnecessary--assume that unless you are creating the threads yourself, that your class does not have to be threadsafe--but DOCUMENT it in the javadocs.

Answered by: Alina430 | Posted: 24-02-2022



Answer 8

If I create classes, that are used at the moment only in a single thread, should I make them thread-safe

It is not necessary for a class used by a thread to by itself thread-safe for the program as a whole to be thread-safe. You can safely share objects of non "thread safe" classes between threads if they are protected by appropriate synchronization. So, there is no need to make a class itself thread-safe until that becomes apparent.

However, multi-threading is fundamental (architectural) choice in a program. It is not really something to add as an after thought. So you should know right from the start which classes need to be thread safe.

Answered by: Tara517 | Posted: 24-02-2022



Answer 9

Here's my personal approach:

  • Make objects and data structure immutable wherever you can. That is good practice in general, and is automatically thread safe. Problem solved.
  • If you have to make an object mutable then normally don't bother trying to make it thread safe. The reasoning for this is simple: when you have mutable state then locking / control cannot be safely handled by a single class. Even if you synchronize all the methods, this doesn't guarantee thread safety. And if you add synchronisation to an object that only ever gets used in a single-threaded context, then you've just added unnecessary overhead. So you might as well leave it up to the caller / user to implement whatever locking system is necessary.
  • If you provide a higher level public API then implement whatever locking is required to make your API thread safe. For higher level functionality the overhead of thread safety is pretty trivial, and your users will definitely thank you. An API with complicated concurrency semantics that the users need to work around is not a good API!

This approach has served me well over time: you may need to make the occasional exception but on average it's a very good place to start!

Answered by: Julian101 | Posted: 24-02-2022



Answer 10

If you want to follow what Sun did in the Java API, you can take a look at the collection classes. Many common collection classes are not thread-safe, but have thread-safe counterparts. According to Jon Skeet (see comments), many of the Java classes were originally thread-safe, but they were not benefiting developers, so some classes now have two versions - one being thread-safe and the other not thread-safe.

My advice is to not make the code thread-safe until you have to, as there is some overhead involved with thread-safety. I guess this falls into the same category as optimization - don't do it before you have to.

Answered by: Carina801 | Posted: 24-02-2022



Answer 11

Design separately the classes to use from multiple threads and document other ones to be used from only single thread.

Single threaded ones are much easier to work with.

Separating the multithreaded logic helps to make the synchronization correct.

Answered by: Robert319 | Posted: 24-02-2022



Answer 12

"Always" is a very dangerous word in software development... choices like this are "always" situational.

Answered by: Arthur200 | Posted: 24-02-2022



Answer 13

To avoid race conditions, lock on only one object - read descriptions of race conditions tediously and you will discover that cross-locks ( race condition is a misnomer - race comes to halt there ) are always a consequence of two + threads trying to lock on two + objects.

Make all methods synchronized and do testing - for any real world app that actually has to deal with the issues sync is a small cost. What they don't tell you is that the whole thing does lockout on 16 bit pointer tables ... at that point you are uh,...

Just keep your burger flippin resume' current.

Answered by: Agata530 | Posted: 24-02-2022



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